Posts
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Release 1.8.0
Introduces the first playable combat, navigation, equipment, shop, and scavenging systems, plus new mission tasks that award score for key objectives.2025-08-08
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DEVLOG #6 — COMBAT DECISIONS, GEAR CONTROL, SCAVENGING
This update refines the Sporelight combat system with character-specific equipment, focus-based actions, and narrative-driven choices. Gabriel now manages his own loadout, while mission roles, item recovery, and scavenging systems add immersion and consequence. Final polish includes floating damage text and animation tweaks.2025-08-06
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Release 1.7.0
This update deepens immersion by making all mission and mini-game narratives character-specific. Ava and Gabriel now speak and act with their own voice across missions, travel, rest, and interactive gameplay. Character swapping is fully supported, laying the groundwork for richer dual-perspective storytelling.2025-07-24
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DEVLOG #5 — PARTY SYSTEM COMPLEXITY
This devlog explores the complexities of managing a dual-character party system in Sporelight, including mission logic, busy states, and real-time character switching. It highlights how Ava and Gabriel function as independent, story-driven entities in a shared world.2025-07-22
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DEVLOG #4 — SHARED SYSTEMS, DUAL INVENTORIES
This devlog focuses on the technical and design groundwork enabling both Ava and Gabriel to function with equal gameplay systems—covering inventory, equipment, and stat management. While Ava remains the primary character from a player perspective, Gabriel is now fully integrated into the backend logic, allowing seamless character switching for gear and attribute management. This enhancement was critical to support the evolving combat and equipment mechanics while maintaining a strong narrative structure.2025-07-18
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DEVLOG #3 — COMBAT ITEM USAGE (IN DEVELOPMENT)
Adding item usage during combat—Ava can now apply healing items mid-fight. Targeted, limited, and part of the round flow. System is in development.2025-07-17
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Humanity at the Edge: A Story About the Future We Refuse to Face
A personal reflection on humanity’s future in the face of climate collapse, global conflict, and psychological inertia. This off-topic post explores why large-scale cooperation feels impossible in a world of 8 billion people, and what happens if we fail to act. It’s a grounded, research-backed narrative blending fact with existential storytelling—a break from fiction, but perhaps just as urgent.2025-07-14
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The Ones Who Stayed
In a world lost to ash and ruin, love blooms quietly between two survivors—not through grand gestures or words, but in small acts of care, unspoken trust, and shared silence. They don’t promise forever—only the next hour. And in the apocalypse, that’s enough.2025-07-10
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🛠️ DEVLOG #2 — MEMORY TILES, WORLD LOOT & ITEM RESTORATION
Introduces persistent memory tiles, a new foundable item system with weighted discovery, and in-progress shop features including item buying, selling, and restoring in Ava: Sporelight. These features deepen exploration and gear management in a reactive, narrative-driven world.2025-07-07
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DEVLOG #1 — MVP LAUNCH & WHAT’S NEXT FOR AVA: SPORELIGHT
This devlog introduces the first playable version of Ava: Sporelight on itch.io and highlights current development progress. It covers the implemented mission system, early gameplay structure, and details upcoming features like navigation, combat, equipment, and the two-tiered currency system.2025-07-06
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