DEVLOG #4 — SHARED SYSTEMS, DUAL INVENTORIES

This devlog focuses on the technical and design groundwork enabling both Ava and Gabriel to function with equal gameplay systems—covering inventory, equipment, and stat management. While Ava remains the primary character from a player perspective, Gabriel is now fully integrated into the backend logic, allowing seamless character switching for gear and attribute management. This enhancement was critical to support the evolving combat and equipment mechanics while maintaining a strong narrative structure.

As the combat and equipment systems deepen, we've hit a key design fork: how do we handle party members like Gabriel—narratively supportive, but functionally vital?

A UNIFIED EQUIPMENT SYSTEM

We’re now treating both Ava and Gabriel with equal internal systems—same equipment logic, same stat tracking, same inventory structure.

That means:
🧍‍♀️ Ava and 🧍‍♂️ Gabriel both support:

  • Full equipment handling (armor, weapons)

  • Inventory management

  • Attribute allocation

  • Independent item storage

  • Mission (future-ready) where missions can be from another characters point of view.

While you’ll always play as Ava, this allows Gabriel to carry gear and weapons, take/play missions, and feel narratively grounded in the journey.

INVENTORY SWITCHING

You will be able to switch characters in the UI to manage their loadouts.

  • ✅ Equip or unequip Gabriel

  • 🔄 Transfer items between inventories

  • ⚙️ Use one streamlined interface for both

The inventory is not shared—you’ll manage them separately, like two real people traveling together.

GABRIEL: NARRATIVE LEAD, SUPPORTING GAMEPLAY

Gabriel often takes the lead in story scenes—issuing commands, scouting ahead, making hard calls. But Ava is who you play.
The game centers on her growth, her memories, her mutation.

“Gabriel may lead in the field—but Ava is the one you walk the world through.”

Still, this system now opens doors for select future missions or narrative events to temporarily shift control—if it ever makes sense.

🛠️ This was a necessary milestone to support:

  • Combat system

  • Navigation system

  • Shopping system

  • Equipment system

🧪 As always, this feature is in development and may evolve based on your feedback.

Post a comment

Your address will not be displayed publicly.

Comments

No comments yet.