Roadmap
The following features are planned for future updates. Please note that these are subject to change based on player feedback and development priorities.
Combat System
- Auto Battle System (MVP) – Turn-based JRPG-style combat featuring Gabriel as the sole playable character at first. Ava joins after completing key missions. Combat is automated with unique personality-driven behaviors and mutation systems.
- Focus Points (v2) – Choose one character's action per round using focus points. Ava and Gabriel will have unique attack types influenced by personality and stress.
- Equipment & Weapons (v3) – Characters can be equipped with gear that alters stats, resistances, and unlocks new attack types.
- Elemental Combat (v4) – Introduces elemental types (e.g., fire, cryo) tied to equipment. Enemies and environments will have resistance and weakness systems.
- Mutant Kill Missions (v5) – Certain missions will require eliminating mutants, introducing corpse cleanup and moral decisions tied to Ava’s mutation.
Gameplay Systems
- Item Attributes – Use items to boost your attributes during missions. Includes trade-offs for converting negative scores using resources or emotional costs (still in prototyping).
- Factions – Missions aligned with moral philosophies. Your choices influence relationships with key factions in the Sporelight world.
- Mini-games – Interactive mechanics tied to specific mission types, offering skill-based bonuses or outcomes.
- Score Board – A personal and global ranking system based on mission stats, decisions, and character progression.
Narrative & Expansion
- Fifth Book – A new chapter in the Sporelight universe, expanding Ava’s journey and unlocking new lore-driven mission chains.