As the world of Sporelight grows more reactive, we’ve focused this cycle on improving combat clarity, equipment flow, and player agency—especially through Gabriel, who acts as the tactical anchor in most operations.
Precision Combat: Decisions That Matter
Combat now supports focused attack decisions, giving you the ability to:
- 🧠 Manually select an attack based on Gabriel’s (or Ava’s) combat style
- 🎯 Consume Focus Points for decisive actions
- 📜 Trigger narrative logs based on who initiates the move
Whether Gabriel suppresses a mutant with a flashbang or Ava lashes out with a spike mutation, each choice carries weight and story.
Independent Equipment & Gear Context
Gabriel now manages:
- His own inventory, gear, and consumables
- Equipment durability and tactical readiness
- Attack type availability per weapon and mutation slot
This allows better loadout control per mission—tuning Gabriel’s tools to the threat ahead.
Mission Validation by Role
We’ve improved how missions detect:
- Who is eligible to lead
- Whether a character is in combat, resting, or restricted
This prevents unintended clashes—ensuring the right person is assigned, and that party state aligns with world logic.
** Scavenging & Item Recovery**
When exploring:
- You can scavenge world tiles for critical supplies
- You might recover lost mission items, ration caches, or power cells
- Loot is contextual—tied to prior missions and what’s missing
This ensures continuity without cheap resets.
What is next?
We’re nearing the full release of the combat system, with just a few finishing touches left:
- 🎞️ Floating combat text for damage, healing, and effects
- 🌀 Subtle combat animations to enhance impact without breaking immersion
- 🧭 Improved UX flow during rounds (clearer feedback, fewer clicks, smoother transitions)
- 🧪 Final combat balance tests and edge-case validations
These polish layers aim to make combat feel reactive, grounded, and narratively tense—without sacrificing the stripped-down tension that defines Sporelight.