Building on the MVP launch, we’re expanding how exploration affects the world around you—and how the world remembers you.
🧠 Tile Memory Is Here
Every tile Ava steps on now stores localized memory:
- What’s been found there
- What events were triggered
- Whether danger, reward, or nothing still lingers
These aren’t just markers—they’re groundwork for a reactive world. Come back to a place, and the game knows what happened.
“She didn’t remember the ash—but the ash remembered her.”
🎁 Foundable Items (Work in Progress)
We’re prototyping location-based loot tied to Ava’s movement.
- 🌌 Items can be found once per tile
- 🎲 Rolls are based on tech tier, rarity, and metadata
- 🧭 Once looted, a tile won’t drop again
This means rare gear feels rare—no grinding, no repetition, just meaningful finds in forgotten corners.
⚖️ Weighted Discovery System
Item drops now follow a smart weighted system:
Favored Drops | Rare Surprises |
---|---|
Basic survival tools | Prototype-tier equipment |
Field consumables | Spore-based gear |
Non-mysterious items | Lore-bound artifacts |
You’ll still get lucky—but now it matters where you were, and why you were there.
🛒 Shops Evolve: Buy, Sell & Restore (All WIP)
The shop system is being reworked to support a full lifecycle of item interaction:
🧃 Buy
- Buyable inventory is filtered by sublocation, shop type, and recommended level
- Rations buy armor, weapons, and upgrades
- Power Cells buy consumables and short-term boosts
💸 Sell
- Most found or crafted items can be sold (excludes quest and lore-bound gear)
- Items sell for 40% of their base worth
- Ownership is validated before allowing sale
♻️ Restore
- Some items lose stability after repeated mission use
- You can now restore them at shops for a flat cost (1 Power Cell)
- Perfect for sentimental, narrative, or mission-relevant gear
“She ran a cloth over the old field knife. Not new—but ready.”
This is all part of our push toward a semi persistent world—where the things you find, lose, fix, and remember… become part of Ava’s journey.
🧪 All systems in this update are still in progress and subject to tuning based on your feedback.
💬 Stay Involved
Write a comment if you are interested!
Every decision. Every item. Every scar Ava carries—means something.