🛠️ DEVLOG #2 — MEMORY TILES, WORLD LOOT & ITEM RESTORATION

Introduces persistent memory tiles, a new foundable item system with weighted discovery, and in-progress shop features including item buying, selling, and restoring in Ava: Sporelight. These features deepen exploration and gear management in a reactive, narrative-driven world.


Building on the MVP launch, we’re expanding how exploration affects the world around you—and how the world remembers you.


🧠 Tile Memory Is Here

Every tile Ava steps on now stores localized memory:

  • What’s been found there
  • What events were triggered
  • Whether danger, reward, or nothing still lingers

These aren’t just markers—they’re groundwork for a reactive world. Come back to a place, and the game knows what happened.

“She didn’t remember the ash—but the ash remembered her.”


🎁 Foundable Items (Work in Progress)

We’re prototyping location-based loot tied to Ava’s movement.

  • 🌌 Items can be found once per tile
  • 🎲 Rolls are based on tech tier, rarity, and metadata
  • 🧭 Once looted, a tile won’t drop again

This means rare gear feels rare—no grinding, no repetition, just meaningful finds in forgotten corners.


⚖️ Weighted Discovery System

Item drops now follow a smart weighted system:

Favored Drops Rare Surprises
Basic survival tools Prototype-tier equipment
Field consumables Spore-based gear
Non-mysterious items Lore-bound artifacts

You’ll still get lucky—but now it matters where you were, and why you were there.


🛒 Shops Evolve: Buy, Sell & Restore (All WIP)

The shop system is being reworked to support a full lifecycle of item interaction:

🧃 Buy

  • Buyable inventory is filtered by sublocation, shop type, and recommended level
  • Rations buy armor, weapons, and upgrades
  • Power Cells buy consumables and short-term boosts

💸 Sell

  • Most found or crafted items can be sold (excludes quest and lore-bound gear)
  • Items sell for 40% of their base worth
  • Ownership is validated before allowing sale

♻️ Restore

  • Some items lose stability after repeated mission use
  • You can now restore them at shops for a flat cost (1 Power Cell)
  • Perfect for sentimental, narrative, or mission-relevant gear

“She ran a cloth over the old field knife. Not new—but ready.”


This is all part of our push toward a semi persistent world—where the things you find, lose, fix, and remember… become part of Ava’s journey.

🧪 All systems in this update are still in progress and subject to tuning based on your feedback.


💬 Stay Involved

Write a comment if you are interested!

Every decision. Every item. Every scar Ava carries—means something.

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